Animation Override
May 13, 2008
“Animation Override are animations that you can use to replace the standard Second Life animations, such as for walking, standing, flying, swimming, etc.”
Natalia Zelmanov has offered up several posts about this, including an introduction, tips on loading an AO into an object such as a prim shoe, and a tutorial.
Time to stop looking like a stick in the mud, get rid of that “somewhat rigid look” that all newbies exhibit…(cheers, KJ).
More augmented reality links…
February 29, 2008
Hope to be around for the convergence of augmented reality, wearable computing, and haptics…
- Contact lenses with circuits, lights a possible platform for superhuman vision (article)
- “Engineers at the University of Washington have for the first time used manufacturing techniques at microscopic scales to combine a flexible, biologically safe contact lens with an imprinted electronic circuit and lights.”
University of Washington Office of News and Information - Haptic Laptop Installation (video from June 2006)
- marbles appear to be loose in a laptop display
- CNET: Novint Falcon (video)
- new gaming device delivers tactile feedback (see also: Novint Falcon Haptics Controller)
- Four Angry Men experience (video)
- “Four Angry Men is a first-person immersive experience based on the American courtroom drama ‘12 Angry Men’. In this experience, participants see video-based virtual jurors through a head-mounted display and can switch between different points of view by physically moving between chairs.” Posted by Steven Dow, doctoral student in the Augmented Environments Laboratory of the Georgia Institute of Technology College of Computing
Augmented Reality (video demos)
February 25, 2008
“Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data…most AR research is concerned with the use of live video imagery which is digitally processed and ‘augmented’ by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.”
– Wikipedia
- Physics and Augmented Reality – Part 1
- AR demonstration of physics enabled interactivity; virtual spheres fall to – and bounce off of – an actual object on actual tabletop
- Physics and Augmented Reality – Part 2
- Similar to Part 1 video, manual interaction with a virtual car on a tabletop
- Parallel Tracking and Mapping for Small AR Worspaces – extra
- Demonstration of real-world image tracking for overlaying of virtual objects. (Research of Georg Klein)
- Augmented Architecture
- “Application of Augmented Reality in Architecture and Urban Space – Architecture thesis project by Quck Zhong Yi,” (in which a virtual Mario Brothers game is projected on an urban street.
- Second Life as a Platform for Augmented Reality
- AR using modified Second Life viewer which places a live SL avatar within the image of the real world
- TOTAL IMMERSION
- Link to video gallery for a company developing AR for theme parks and entertainment, events, retail, and mobile phone operators
Wearable technology in the news
February 20, 2008
- Brain control headset for gamers (BBC)
- “Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone. A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.”
- Video glasses
- “22Moo has unveiled a new range of video eyewear and Bluetooth accessories for Apple’s iPod and iPhone that includes a pair of sub-$200 35-inch video glasses…”
- Integrated Circuits
- “A wireless silicon monitor that can be worn like a Band-Aid and then thrown away. A chip that could become one of the first commercial retina replacements. A device that measures waveforms still being discovered deep within the brain.”
Ideas – Video from Aspen, and a history from the future
July 21, 2007
Browsing cable television reminds me of a used book store; it can several visits to find what you’re after. Happened to open C-Span during one of several feeds recorded at the Aspen Ideas Festival. The panel consisted of four [young] Internet executives. Chris Sacca conveyed an optimism that was encouraging. Prometeus is a video portraying the history of technology from the near future. Watch for the Agav (agent-avatar).
Aspen Ideas Festival – 2007 Audio / Video Library
The 2007 Aspen Ideas Festival will…charge the atmosphere with vibrant intellectual exchange. Think of it as a week-long summer university for the mind – remarkable lectures and classes across a stimulating array of topics. Arlen Specter explains a big idea for promoting development in stem cell research (short video, link to entire session on same page).
Prometeus – The Media Revolution (YouTube)
This is the Prometeus new world. All started with the Media Revolution, with Internet, at the end of the last century. Everything related to the old media vanished: Gutenberg, the copyright, the radio, the television, the publicity. The old world reacts…
In 2020 Lawrence Lessig, the author of ‘Free Culture’, is the new US Secretary of Justice and declares the copyright illegal.
rich video and other delicious waves
July 18, 2007
Surf was up today, biggest waves included these:
- language evolution in del.icio.us by Jon Udell. Included is a link to the IBM data visualization project named Many Eyes
- “Visualization is a catalyst for discussion and collective insight about data…We believe that visualizations gain power when multiple people use them to communicate… We want to democratize visualization…”
- Watch the World(s).
- a remarkable Second Life machinima tibute to Vincent Van Gogh, by Robbie Dingo
- An introduction to Yahoo Pipes
- “…an interactive data aggregator and manipulator that lets you mashup your favorite online data sources”
- Will Wright: Toys that make worlds
- While guiding us through his newest game, Spore, Wright shares his thoughts on Montessori schools, Darwinian theory and long-term thinking, emphasizing, throughout, that Spore is not so much a game as an opportunity for discovery — “an imagination amplifier.”
Jay Cross’ Interface for Working & Learning
July 15, 2007
Trailfire: Jay’s Interface for Working & Learning by Jay Cross A trail of 12 pages, marked with comments, by jaycross
These dozen Internet Time websites are my primary interface to the net..
This isn’t a Personal Learning Environment. (PLE). I use these tools for work, reflection, and entertainment, not just learning. My blogs, wiki, etc., are not an environment; they are a gateway to an environment.
My interface is personal, in the sense that I own it and what I learn by it. It is not personal like a diary or one’s bank balances.
CC, Learning 2.0, bioChips, and a new FF extension
June 30, 2007
Joi Ito explains the Creative Commons license
Creative Commons licenses give you the ability to dictate how others may exercise your copyright rights—such as the right of others to copy your work, make derivative works or adaptations of your work, to distribute your work and/or make money from your work.
Read/WriteWeb lists apps for the Web 2.0 Backpack (web apps for students)
Zotero – “a free, easy-to-use Firefox extension to help you collect, manage, and cite your research sources.”
In the SciAm article “A Step Toward a Living, Learning Memory Chip” we learn of progress in developing biological computation components.
“The results…set the stage for the creation of a neuromemory chip that could be paired with computer hardware to create cyborglike machines capable of such tasks as detecting dangerous toxins in the air, allowing the blind to see or helping someone who is paralyzed regain some if not all muscle use.”
A metaverse looms
June 30, 2007
3pointD points to an article at ComputerworldUK describing a virtual world summit…
IBM is set to debate these issues on Friday at a virtual worlds event it is co-hosting with the Massachusetts Institute of Technology at the MIT Media Lab in Cambridge.
Among others, academics and companies including Toyota and PepsiCo are meeting, perhaps to explore a path toward interoperability standards according to Bob Sutor. In his series of posts describing his virtual world requirements, Sutor explains some of what is necessary for interconnected VR grids to allow for a user to travel between.
Tommy Emmanuel playing Bella Soave
June 16, 2007
Tommy Emmanuel playing Bella Soave from a show in Zaandam, Holland in 2001.